In general apk file Invasion of Sicily (turnlimit) has rating is 9.4 from 10. This is cumulative rating, most best apps on google play store have rating 8 from 10. Total reviews in google play store 10. Total number of five star reviews received 7. This app has been rated like bad by 0 number of users. Estimated number of downloads range between 1,000+ downloads in google play store Invasion of Sicily (turnlimit) located in category Strategy, with tags and has been developed by Joni Nuutinen. You can visit their website
http://bit.ly/GRhzqH or send
alephh@gmail.com to them. Invasion of Sicily (turnlimit) can be installed on android devices with 4.0(Ice Cream Sandwich )+. We provide only original apk files. If any of materials on this site violates your rights,
report us You could also download apk of Google and run it using android emulators such as big nox app player, bluestacks and koplayer. You could also download apk of Invasion of Sicily (turnlimit) and run it on android emulators like bluestacks or koplayer. Versions of Invasion of Sicily (turnlimit) apk available on our site: 4.2.2.0, 3.5.0.0, 3.4.1.0, 3.4.0.0, 3.3.8.0 and others. Last version of Invasion of Sicily (turnlimit) is 4.2.2.0 was uploaded 2024/19/03
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Each general alters between offering call-for-support or sabotage action
+ Accuracy: Artillery unit can use up MPs to prepare for the next barrage to make it more efficient
+ Rear area units with multiple MPs might not leave movement arrows to avoid filling the entire map with them
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text
+ New Bersaglieri icon
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ General: Action: Build Hospital
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
v3.4.1
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ AI refinements
v3.4
+ Setting: Turn Special Force Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
+ Setting: Turn Mortars ON-OFF
+ Setting: Turn Special Force Units ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
v3.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Added flags to Italian units, bigger flags on other units
v3.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ History Notes: Added new ones and edited old ones
+ HOF cleared from the oldest scores
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ History Notes: Added new ones and edited old ones
+ HOF cleared from the oldest scores
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Separate unit type for Canadian Armor
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: Show strength of your combat forces on minimap
+ When General selected RS tag shown on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
+ Added Axis Generals and Artillery (new games only)
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected the combat unit which would get MPs marked with light blue border & MP marker
+ Setting: Mechanized units might lose MPs due to being out of fuel
+ Setting: Turn Bazookas ON/OFF
+ Shorten Bombardment/Barrage as Hit (later turns)
+ Unit Tally will include HP losses for each unit type
+ 50 new quotations
+ HOF cleanup
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ If one unit has multiple resources of the same type assigned to it one of these will be returned back to the resource pool between turns
+ Removed Big Advance feature (extra resources for gaining over 13 VPs in one turn)
+ Cannot apply Operational Movement so close to front line
+ Setting: Turn Anti-Aircraft Guns ON/OFF
v3.1
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Icons: Color & Contrast enhancements
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from General
v3.0.8
+ Setting: Victory ONLY after controlling ALL VPs
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Attacking zero HP unit does not consume MPs from supporting General
+ Fix: Rest Disturbed without reason when hospital adjacent to sea
v3.0.6
+ New resource: AA Guns: Reduce strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF cleared from the oldest scores
v3.0.6
+ New resource: AA Guns: Reduce strafing by Axis airforce
+ Setting: Turn Dugouts ON/OFF (for player)
+ Axis area control flag replaced with a flag with AXIS-text
+ HOF shows scores with normal Difficulty Level first
+ HOF cleared from the oldest scores
v3.0.4
+ Unit Icons Size button has bigger range
+ Disbanding tank units gives tank unit replacements
+ Added 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v3.0.4
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Disbanding tank units gives tank unit replacements
+ Added 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
v3.0.2
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off
+ Setting: Selected Unit Size
+ Minimap: tap focuses on selected area, separate 'map' button for full screen map
+ Stats: Number of Encircled units multiplied by 5 to prevent the graph from just being a flat line
+ Touches right between menu items are ignored to prevent accidental taps
+ Setting: Turn Road marker [##] on/off
+ Setting: Turn City marker [CC] on/off